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Non-player character​

 

 2024

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This work is about the mechanistic existence of human beings. People there move like video game characters.
People go to work 5 days a week, come home to have dinner and watch TV in the evening. Before bed, they get absorbed in their phones, quickly get ready in the morning, and go to work again. And again. And again. Over and over.
The world is trying to make everything more comfortable, effective and fast. And mediated. And the mediator is technology.
We live in a game-like reality. In the digital age, the era of UX/UI design, when one of the main tasks of business is to create and explore the user journey. It is an illusion that the internet and digital technologies give you freedom. The user exists there according to permitted scripts. Thus, they adopt these patterns into their life in exchange for comfort. Comfort in exchange for themselves.

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November 1st, 2o25 - March 31st, 2o26

© 2025 by kamîm tuhut

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